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Опис гри:Step into a stylized arena where stickman warriors clash beneath blooming cherry blossoms. This fast-paced fighting game challenges you to master punches, kicks and special moves in intense one-on-one battles. With fluid animations and responsive controls, every duel tests your reflexes and timing. Victory depends on precision strikes and clever combos, making each fight a thrilling contest of skill and speed. Play games on Y8 - The biggest modern HTML5 gaming platform! |
Керування грою**Stick Fighter — Sakura Edition** Stick Fighter — Sakura Edition is a browser-based, vanilla JavaScript stick figure fighting game. Built with zero external dependencies, it combines an aggressive decision-tree AI with a highly detailed, procedurally generated aesthetic. --- ### Game Modes * **Standard Matches**: Players can compete in Player-vs-Player (PvP) or Player-vs-AI (PvAI) formats. Matches are won by the first player to secure two rounds, and each round is governed by a 99-second timer. * **Survival Mode**: An endless arcade-style gauntlet against AI opponents where the speed and aggression scale up as the player's streak increases. Players receive a 20% health regeneration between rounds, and the game tracks the highest win streak as a high score saved to local storage. ### Combat Mechanics * **Attacks**: Fighters can utilize standard punches and kicks, as well as directional variants like lunge punches and sweep kicks. Landing four consecutive hits, or executing a sweep kick, will knock the opponent down. * **Special Abilities**: Successfully attacking and blocking builds an energy bar. A full bar can be spent to unleash a powerful area-of-effect special attack that guarantees a knockdown. To maintain balance, the AI telegraphs its special attacks with a 14-frame red pulsing glow and spark particles. * **Defense**: Players can block to mitigate 80% of incoming damage and build energy, but absorbing too many blocked hits depletes a 3-point guard system, resulting in a guard break and a 25-frame stun. Perfectly timed blocks within a 5-frame window act as parries that completely negate damage and stun the attacker. ### Audiovisual Experience * **Procedural Environment**: Matches are fought against a dynamic Japanese sakura sunset scene featuring a traditional machiya house, swaying lanterns, cherry blossom trees with falling petals, and flickering fireflies. * **Visual Effects**: The combat flow is enhanced by attack trails, golden combo auras, screen shakes, and chromatic aberration on heavy impacts. Floating combat text dynamically announces parries, guard breaks, counters, and combo counts. * **Procedural Audio**: Relying on zero external sound files, the game's entire audio engine—including physical impact noises, swooshes, menu sounds, and a tension-building low-health heartbeat pulse—is generated procedurally through the Web Audio API. ### Controls & Accessibility * **Inputs**: The game supports full keyboard controls with dual mapping for local multiplayer, as well as native Gamepad API support. The gamepad layout is modeled after standard Xbox and PlayStation controllers. * **AI Difficulty**: The game features three distinct difficulty presets (Easy, Medium, Hard) that dictate the AI's movement speed, aggressiveness, and reaction times. |
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